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Devlog
Submission to The Creative Habit Jam (Session 2)
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Devlog
Day #30 End of Jam
April 30, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Finally here. The day it ends. I didn't work much on the game the last few days. A bit has to do with an university exam I have on monday for which I'm studying now. Another bit has to do with procras...
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Day #27 House stuff
April 27, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today was a late submission. I started dividing the house's sprites so I can add individual furniture with some interactivity later. For now I added functional doors, new collisions (with a few bugs),...
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Day #26 House exterior and camera
April 26, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today I realised at 8PM I hadn't worked on the game for the entire day and got around to drawing the exterior of the house. I also added the animation I wanted to be played on proximity to the house...
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Day #25 Inventory re-texture
April 25, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today I changed the textures for the inventory to match the dialogue's style. Mostly because I'm procrastinating, but also to see how it looks. I forget the minor changes but I did also tweak some cod...
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Day #24 Minor updates
April 24, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
The last two days weren't the best on progress. I tweaked minor things here and there. I started adding more furniture to the house on day 22 but had do other stuff, and I procrastinated with another...
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Day #21 Finishing touches to dialogue
April 21, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today I finished working out some bugs in the system, and added dialogue for all three NPCs. It's now as easy as creating the entry on the json file, adding a way to interact with the object, which I...
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Day #20 Dialogue System
April 20, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
I always wanted my own branching dialogue system where you could select different answers. I watched a few videos about how to do it, but never got around to it. Until today. I made a simple black box...
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Day #19 House Interior
April 19, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today I worked on the house interior, though it's not finished yet. I have to figure out a way to make the Y sorting work within the game as I intend it since now it only works in some cases. You walk...
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Day #18 Starting Level Design
April 18, 2021
by
GameDev_byHobby
1
#Crime, #Singleplayer, #Stealth
Yesterday was another day I couldn't submit anything, but this time had to do with issues with my computer and it was out of my control. I started working on the main tileset which I laid out a bit in...
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Day #16 Owner basic animations
April 16, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Yesterday was the first day I didn't work on the game so far into the jam. It was meant to be about the owner, instead released today. But I needed to rest from both university and the jam, so I'll al...
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Day #14 Owner Setup
April 14, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Similar to other days I ported the other AI's functionalities into the owner NPC. I envisioned him as an old dude on a bath robe on a whim. He's supposed to be a retired lonely guy. Today's devlog is...
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Day #13 Guard animations and behaviour
April 13, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today I made animations for the guard, and to go with it the behaviour tied to every action it'll have except for attacking the player. For the vertical slice I'm making this month I don't need overly...
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Day #12 Guard setup
April 12, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today I had very little time between an exam and babysitting my niece so I only had time to start implementing the guard NPC basing the code on the pet NPC. I spent some time drawing a sprite but no a...
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Day #11 Cat Finite State Machine
April 11, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Having worked on the base for pathfinding yesterday I worked on the Pet cat scene. First I drew a few animations I'd need for each state like idle, walking, sleeping, etc. Then I started coding the an...
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Day #10 NPCs pathfinding
April 10, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
This is the tenth day on a row working on my game while having 5 exams this past week and having studied for the past two weeks straight. So no regrets. Today I added the foundation to what is going t...
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Day #9 Item Functionalities
April 09, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
After introducing simple non-interactible items I worked on the actual functionality. They can change their data based on the parent node's name so I just have to give a name on spawning an item and i...
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Day #8 Item Splitting and Items
April 08, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
With today's work I'll say the inventory core functionality is done. It may change in the future though. I worked on item splitting, with a popup in which you'd input the amount to be split. I also ad...
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Day #7 Item Stacking
April 07, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
I was tight on time today and had a bug to fix. Basically, the inventory would save the player's data just fine on resetting the scene, but when you quit and enter again it was all messed up because o...
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Day #6 Persistent Inventory
April 06, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
I found new hope today. I couldn't for the longest time work out some bugs. But! It ended up being a matter of time. I currently have a bug with the web build where it doesn't save data to the player'...
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Day #5 Drag&Drop
April 05, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
I worked on drag&drop functionalities for the inventory. Now the lower slots are programmatically generated and can get them to hold items. You can move them around, and swap items. The equipment slot...
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Day #4 Inventory UI
April 04, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
A bit of a late night entry for today. I spent a few hours working on an inventory UI that's subject to change still. Not convinced about the colours but it's staying like this for now. Another thing...
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Day #3 Health Stat
April 03, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
Today, I started working on the take damage / give damage system, which only consists on areas that check if they intersect and act accordingly. To go with this, I added a health stat, and the ability...
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Day #2 Noise system
April 02, 2021
by
GameDev_byHobby
#Crime, #Singleplayer, #Stealth
For day two I worked on adding noise values to every action the player performs, and also added a hurtbox which will allow the player to take damage later on. I actually started planning the values to...
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Day #1 Player Movement
April 01, 2021
by
GameDev_byHobby
#day1, #movement, #tutorial
Starting this Jam, I'm starting with player movement since I want a few different moves. I added sneaking, hiding, and sneak attacks as a core addition to the more simple running, rolling, etc. for an...
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