Day #9 Item Functionalities
After introducing simple non-interactible items I worked on the actual functionality. They can change their data based on the parent node's name so I just have to give a name on spawning an item and it'll change accordingly. I also added stack sizes, which only render on screen if it's larger than 1. And a little animation for the items waiting to be picked.
I also want the player to choose which item to pick up so I'm changing the item pick up function to have to be on top of the item and then press the "Interact" key. I want to start adding more functionality to that key since it's not much of what the name implies now.
After all this, the inventory now gets the item's id from the name it's been given, and adds it to its data so it updates and appears on the first slot available it encounters.
I'm planning to move on to NPCs and a dialogue system of my own (though I could use Dialogic 1.0 for Godot, I want to have the experience). Then I'll focus on updating the art for the game.
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Forbidden Entry
Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #26 House exterior and cameraApr 26, 2021
- Day #25 Inventory re-textureApr 25, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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