Day #7 Item Stacking
Forbidden Entry » Devlog
I was tight on time today and had a bug to fix. Basically, the inventory would save the player's data just fine on resetting the scene, but when you quit and enter again it was all messed up because of how dictionaries work on JSON format. To simplify, I made an array of dictionaries and updated the code to acomodate it. It works and now the inventory remembers each and every slot!
Another major feature I added was item stacking, though I wanted item splitting too. That's for tomorrow.
Either way I want to start wrapping up the inventory and start working on item you might find and collecting them from the world itself.
Files
Day7.zip 4.7 MB
Apr 07, 2021
Day7Executable.zip 13 MB
Apr 07, 2021
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Forbidden Entry
Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #26 House exterior and cameraApr 26, 2021
- Day #25 Inventory re-textureApr 25, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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