Day #10 NPCs pathfinding
This is the tenth day on a row working on my game while having 5 exams this past week and having studied for the past two weeks straight. So no regrets. Today I added the foundation to what is going to be the pet NPC. I'll work on sprites tomorrow I think. For now the pet has an idle state in which it'll select a target location and run a function that'll get the path to it. Once the path is selected, the pet goes into the move state, in which it'll add velocity to the pet and move until it reaches the target.
For now I have it moving around randomly but I'll add set target locations for it to go towards when in the correct state.
My plan for the pets it for them to act as obstacles that'll alert their owners of your unwanted entry into their house. If you make too much noise, you'll have to escape.
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Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #26 House exterior and cameraApr 26, 2021
- Day #25 Inventory re-textureApr 25, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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