Day #2 Noise system
Forbidden Entry » Devlog
For day two I worked on adding noise values to every action the player performs, and also added a hurtbox which will allow the player to take damage later on. I actually started planning the values to keep consistency in the future and already have some ideas for NPCs that would be alerted by the noise.
I drew a quick sprite that represents this noise value, although it's extremely placeholder art. I'm planning to add a weight to the inventory so it adds up noise as you pick up stuff.
Files
Day2.zip 4 MB
Apr 02, 2021
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Forbidden Entry
Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #26 House exterior and cameraApr 26, 2021
- Day #25 Inventory re-textureApr 25, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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