Day #13 Guard animations and behaviour
Forbidden Entry » Devlog
Today I made animations for the guard, and to go with it the behaviour tied to every action it'll have except for attacking the player. For the vertical slice I'm making this month I don't need overly complex mechanics, so I'll add the owner next, then work on a house-garden-street level, and then start working on a map.
The map will have an AutoCAD (architectural) style and you'll be able to modify it like in the real software (simplifyng it by a lot). I probably will struggle with it. I also plan to make it so each modification would add a price to the sabotaging crew and you'll have to pay it with the run's collected money or something.
Files
Day13.zip 4.7 MB
Apr 13, 2021
Day13Executable.zip 13 MB
Apr 13, 2021
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Forbidden Entry
Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #26 House exterior and cameraApr 26, 2021
- Day #25 Inventory re-textureApr 25, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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