Day #26 House exterior and camera
Today I realised at 8PM I hadn't worked on the game for the entire day and got around to drawing the exterior of the house. I also added the animation I wanted to be played on proximity to the house. I'm satisfied with the results, but now that I have that house in I have to add in the functionality to it. The thing is: it's a huge sprite over huge sprite in layers. For some layers like the roof and walls -which are non interactibles- I don't care, but for the windows, doors, and general furniture I want to add basic functions like a popup showing info about the object, if it can be stolen, and so on. Future update!
Next I added some smoothing to the camera and also an offset in the direction the player's walking on so it allocates more screen to the relevant direction.
I want to also work on a behaviour tree but it may outlive this jam.
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Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #25 Inventory re-textureApr 25, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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