Day #26 House exterior and camera


Today I realised at 8PM I hadn't worked on the game for the entire day and got around to drawing the exterior of the house. I also added the animation I wanted to be played on proximity to the house. I'm satisfied with the results, but now that I have that house in I have to add in the functionality to it. The thing is: it's a huge sprite over huge sprite in layers. For some layers like the roof and walls -which are non interactibles- I don't care, but for the windows, doors, and general furniture I want to add basic functions like a popup showing info about the object, if it can be stolen, and so on. Future update!

Next I added some smoothing to the camera and also an offset in the direction the player's walking on so it allocates more screen to the relevant direction.

I want to also work on a behaviour tree but it may outlive this jam.

Files

Day26.zip 4.8 MB
Apr 26, 2021
Day26Executable.zip 13 MB
Apr 26, 2021

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