Day #3 Health Stat


Today, I started working on the take damage / give damage system, which only consists on areas that check if they intersect and act accordingly. To go with this, I added a health stat, and the ability to die. For testing purposes, and since there're zero enemies, I added a debug input event to take damage along with UI to display health.

I added a button to reset the scene ("R"), and a title menu. And I started on an inventory system, adding a data structure. If you want to do something similar in Godot I recommend following Game Development Center's tutorial series on the topic.





Files

Day3.zip 4 MB
Apr 03, 2021

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