Day #3 Health Stat
Forbidden Entry » Devlog
Today, I started working on the take damage / give damage system, which only consists on areas that check if they intersect and act accordingly. To go with this, I added a health stat, and the ability to die. For testing purposes, and since there're zero enemies, I added a debug input event to take damage along with UI to display health.
I added a button to reset the scene ("R"), and a title menu. And I started on an inventory system, adding a data structure. If you want to do something similar in Godot I recommend following Game Development Center's tutorial series on the topic.
Files
Day3.zip 4.7 MB
Apr 03, 2021
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Forbidden Entry
Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #26 House exterior and cameraApr 26, 2021
- Day #25 Inventory re-textureApr 25, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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