Day #25 Inventory re-texture
Forbidden Entry » Devlog
Today I changed the textures for the inventory to match the dialogue's style. Mostly because I'm procrastinating, but also to see how it looks. I forget the minor changes but I did also tweak some code here and there. The polishing/finishing stuff always takes a lot of effort to do in my case. I try to finish as much as I can, although I did make some huge advancements with some systems I couldn't implement before. The inventory alone has killed more than three projects of mine since it's quite complex and I'm never happy with it. Until now.
Files
Day25.zip 4.8 MB
Apr 25, 2021
Day25Executable.zip 13 MB
Apr 25, 2021
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Forbidden Entry
Stealth, rob 'em up
Status | In development |
Author | GameDev_byHobby |
Genre | Role Playing |
Tags | Crime, Singleplayer, Stealth |
More posts
- Day #30 End of JamApr 30, 2021
- Day #27 House stuffApr 27, 2021
- Day #26 House exterior and cameraApr 26, 2021
- Day #24 Minor updatesApr 24, 2021
- Day #21 Finishing touches to dialogueApr 21, 2021
- Day #20 Dialogue SystemApr 20, 2021
- Day #19 House InteriorApr 19, 2021
- Day #18 Starting Level DesignApr 18, 2021
- Day #16 Owner basic animationsApr 16, 2021
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