Journey Before Destination
*The HTML version may load for a bit longer than I'd like or run worse than the executable. For a better experience, please download the executables. If you get stuck and can't figure it out (in the unlikely event), I uploaded my full playthrough which you can stop at any time to prevent spoilers*
"Life before death. Strength before weakness. Journey before destination" from the Stromlight Archives by Brandon Sanderson.
This is a "rogue-like" I made for the Brackeys 2021.1 Game Jam's Stronger Together theme.
You've entered a foorbidden area, and must tread carefully. Gather up allies while traversing this dungeon, and clear it of its corruption.
How to play:
Move arrows/WASD, select the player and companions with LMB and aim with arrows/WASD, and select the aimed square, again with the mouse to attack. It's more about timing and positioning, so let the enemy come to you and move slighly to avoid the attack.
*If you have problems advancing to the next level, close the game and restart. I've had it happen a few times that it didn't load properly and other that it did. I'm not sure why*
Art assets and code made by me in Godot and Aseprite, going solo for the Brackeys Game Jam.
Font from (https://www.dafont.com/es/8-bit-arcade.font) by Ansimuz
Music from (http://billydolanart.com/rpg-tracks) by Billy Dolan
Sounds from (youtube.com/watch?v=mAbG8Oi-SvQ) by HeartBeast
Status | Released |
Platforms | HTML5, Windows, macOS |
Release date | Feb 21, 2021 |
Author | GameDev_byHobby |
Genre | Adventure |
Made with | Godot |
Tags | Pixel Art, Roguelike, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Comments
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Really nice concept...
I like the controls of the game.
But also at some point i was feeling like lost...
The enemy behaviour was also unpredictable.
It was a good concept.
Appreciate the feedback! If you finished the game, maybe check out the video I put in the page. I play the game from start to finish. The enemy AI gave me trouble, and just yesterday I thought of how I'd fix it... But I conceded on that front to make it in time
i saw your gameplay it was smooth and helpful.