Evolution RPG
Idea
This is a multiplayer Action RPG, where you hunt, eat and evolve. The ideas that inspired me to make the game are:
1) Snappy movement that allows the player to move around a target easily.
2) Cool abilities based on movement, momentum and impact.
3) Monster hunter game where you get stronger by eating.
There will be a finite World made with procedural generation mixed with hand-crafted encounters with Creatures and NPCs. For a first play test, I have a single creature developed top to bottom, with custom behaviour, model, animations and abilities.
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Controls
In order of relevance:
- Hold RMB to move towards that position
- Hold Q, W, E, R to activate abilities
- LMB to trigger abilities in the direction of the mouse cursor
- Hovering over entities allows you to interact with them to perform automatic actions:
- RMB to follow an entity
- LMB to interact with an entity (open a chest, door, etc. TBI)
- CTRL+LMB to attack an entity
- Space to jump
- S to stop movement and abilities
- A and D to select and equip Armament
- F to trigger a special ability related to the equipped Armament
- B to teleport back to the Base
| Updated | 23 hours ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | GameDev_byHobby |
| Genre | Action |
| Made with | Godot |
| Tags | 3D, Action RPG, hunting, Isometric, Multiplayer |
| Content | No generative AI was used |
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