Idea

This is a multiplayer Action RPG, where you hunt, eat and evolve. The ideas that inspired me to make the game are:

1) Snappy movement that allows the player to move around a target easily.

2) Cool abilities based on movement, momentum and impact. 

3) Monster hunter game where you get stronger by eating. 

There will be a finite World made with procedural generation mixed with hand-crafted encounters with Creatures and NPCs. For a first play test, I have a single creature developed top to bottom, with custom behaviour, model, animations and abilities.

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Controls

In order of relevance:

- Hold RMB to move towards that position

- Hold Q, W, ER to activate abilities

- LMB to trigger abilities in the direction of the mouse cursor

- Hovering over entities allows you to interact with them to perform automatic actions:

    - RMB to follow an entity

    - LMB to interact with an entity (open a chest, door, etc. TBI)

    - CTRL+LMB to attack an entity

- Space to jump

- S to stop movement and abilities

- A and D to select and equip Armament

- F to trigger a special ability related to the equipped Armament

- B to teleport back to the Base

Updated 23 hours ago
Published 14 days ago
StatusIn development
PlatformsHTML5
AuthorGameDev_byHobby
GenreAction
Made withGodot
Tags3D, Action RPG, hunting, Isometric, Multiplayer
ContentNo generative AI was used

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