Fun platformer, i really dig into idea of having two vieported game, on the 3d viewport it kind of hard to see where you are, due to perspective, but overall very cool. Definitly would come back to it if you keep on polishing your craft.
"and enter doors (W)" You go to the platform that the door is on and the game resets, presumably resulted by the player dying. Also, shifting platforms are not in synch/don't follow any form of a logical time-rule, making it very difficult to time your jump onto the next platform
Did anyone playtest this videogame at all? There are four days and 11 hours of the GameJam left, and this videogame was released in a nigh-unplayable state
Also, who's "me" and "her" ?! Also also, why is this game named "All Paths Lead To Rome" when it has nothing to do with Rome or roads whatsoever?
Don't worry, this is a test build. I intend to replace many things and update the description accordingly. I want to avoid scrambling on the last day of the Jam, so I wrote as if the game was finished. The title is a metaphor only and it will have branching paths later on:
Edit: the level doesn't reset. It's a duplicate level, but different. I wanted a closed loop of basic movement, a level, platforms, and the door to the new level. I will upload later today an updated build.
It has more effort this time. I still feel like the platforms are off-synch and the platforms moving too slowly, thus leading to the death to the lava/eraser-essence/whatever you wanna call it is a bit unfair and BS. But yeah, it already has more to it than it did before, well done!
← Return to game
Comments
Log in with itch.io to leave a comment.
realy cool idea and fun game, my bigest problem is that sometimes you dont really know were you'r gonna fall after a jump, in the 3d sections
Fun platformer, i really dig into idea of having two vieported game, on the 3d viewport it kind of hard to see where you are, due to perspective, but overall very cool. Definitly would come back to it if you keep on polishing your craft.
Thank you for playing! We'll be revising it hopefully
"and enter doors (W)" You go to the platform that the door is on and the game resets, presumably resulted by the player dying. Also, shifting platforms are not in synch/don't follow any form of a logical time-rule, making it very difficult to time your jump onto the next platform
Did anyone playtest this videogame at all? There are four days and 11 hours of the GameJam left, and this videogame was released in a nigh-unplayable state
Also, who's "me" and "her" ?! Also also, why is this game named "All Paths Lead To Rome" when it has nothing to do with Rome or roads whatsoever?
Don't worry, this is a test build. I intend to replace many things and update the description accordingly. I want to avoid scrambling on the last day of the Jam, so I wrote as if the game was finished. The title is a metaphor only and it will have branching paths later on:
Edit: the level doesn't reset. It's a duplicate level, but different. I wanted a closed loop of basic movement, a level, platforms, and the door to the new level. I will upload later today an updated build.
It has more effort this time. I still feel like the platforms are off-synch and the platforms moving too slowly, thus leading to the death to the lava/eraser-essence/whatever you wanna call it is a bit unfair and BS. But yeah, it already has more to it than it did before, well done!