All Paths Lead To Rome
A dual submission to Brackey's Game Jam 2025.1 and Godot Wild Jam #78.
Themes
For Brackey's Jam we get "Nothing can go wrong...", and following that, from Godot Wild we get "Erase" with the added bonus of "Style Shift" and "Shopaholic".
The result is a "choices-matter" 3D platformer with a mix of orthogonal 2D side-view and in-perspective 3D from-above-and-slightly-back, where you'll have to outrun a literal wall of death. Should you fail, you'll be able to exchange your valuables for another chance at life.
"choices-matter" meaning you only get one chance to complete the level without dying.
Controls
2D Side View:
WASD to go left to right (AD), and enter doors (W)
Space to jump
3D From Above And Slightly Back:
WASD to go forward, left, back and right
Space to jump
Contributions
Code and engine work by Me
Design and content creation by Me and Her
Assets by Kenney's:
- Mini Characters 1
- Platformer Kit
- UI Pack - Adventure
Updated | 2 hours ago |
Published | 3 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | GameDev_byHobby |
Genre | Platformer |
Made with | Godot |
Tags | 2D, 3D, 3D Platformer, Asset Pack, Godot, Indie, Meaningful Choices, Singleplayer |
Download
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Comments
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"and enter doors (W)" You go to the platform that the door is on and the game resets, presumably resulted by the player dying. Also, shifting platforms are not in synch/don't follow any form of a logical time-rule, making it very difficult to time your jump onto the next platform
Did anyone playtest this videogame at all? There are four days and 11 hours of the GameJam left, and this videogame was released in a nigh-unplayable state
Also, who's "me" and "her" ?! Also also, why is this game named "All Paths Lead To Rome" when it has nothing to do with Rome or roads whatsoever?
Don't worry, this is a test build. I intend to replace many things and update the description accordingly. I want to avoid scrambling on the last day of the Jam, so I wrote as if the game was finished. The title is a metaphor only and it will have branching paths later on:
Edit: the level doesn't reset. It's a duplicate level, but different. I wanted a closed loop of basic movement, a level, platforms, and the door to the new level. I will upload later today an updated build.