
All Paths Lead To Rome
My latest version of the game fixes an issue with the final level where the credits labels were not readable. I maintain all the versions I uploaded as a windows executable.
A dual submission to Brackey's Game Jam 2025.1 and Godot Wild Jam #78.
Themes
For Brackey's Jam we get "Nothing can go wrong...", and following that, from Godot Wild we get "Erase" with the added bonus of "Style Shift" and "Shopaholic".
The result is a "choices-matter" 3D platformer with a mix of orthogonal 2D side-view and in-perspective 3D from-above-and-slightly-back, where you'll have to outrun a literal wall of death. Should you fail, you'll be able to exchange your valuables for another chance at life. Erase your mistakes and even forge new paths!
"choices-matter" meaning you only get one chance to complete the level without dying.
Controls
2D Side View:
WASD to go left to right (AD), and enter doors (W)
Space to jump
3D From Above And Slightly Back:
WASD to go forward, left, back and right
Space to jump
Consumables
Upon death you'll be greeted with an oportunity. Exchange your coin for a means to keep living. You can buy three items:
- Purple Jewel: Let's you erase your most recent death, and retry a level.
- Blue Jewel: Let's you erase and rewrite history, by letting you choose to start in any of your previously traversed levels.
- Gold Jewel: Let's you erase time and space, to lower the speed at which the level moves.
Contributions
GameDev_byHobby on Game Design, Programming and Content Creation.
forgetmemaybe on Game Design, UI Design and Content Creation
Assets by Kenney's:
- Mini Characters 1
- Platformer Kit
Music by DJARTMUSIC on pixabay.com
Updated | 21 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | GameDev_byHobby |
Genre | Platformer |
Made with | Godot |
Tags | 2D, 3D, 3D Platformer, Asset Pack, Godot, Indie, Meaningful Choices, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Development log
- All Paths Lead To Rome27 days ago
Comments
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realy cool idea and fun game, my bigest problem is that sometimes you dont really know were you'r gonna fall after a jump, in the 3d sections
Fun platformer, i really dig into idea of having two vieported game, on the 3d viewport it kind of hard to see where you are, due to perspective, but overall very cool. Definitly would come back to it if you keep on polishing your craft.
Thank you for playing! We'll be revising it hopefully
"and enter doors (W)" You go to the platform that the door is on and the game resets, presumably resulted by the player dying. Also, shifting platforms are not in synch/don't follow any form of a logical time-rule, making it very difficult to time your jump onto the next platform
Did anyone playtest this videogame at all? There are four days and 11 hours of the GameJam left, and this videogame was released in a nigh-unplayable state
Also, who's "me" and "her" ?! Also also, why is this game named "All Paths Lead To Rome" when it has nothing to do with Rome or roads whatsoever?
Don't worry, this is a test build. I intend to replace many things and update the description accordingly. I want to avoid scrambling on the last day of the Jam, so I wrote as if the game was finished. The title is a metaphor only and it will have branching paths later on:
Edit: the level doesn't reset. It's a duplicate level, but different. I wanted a closed loop of basic movement, a level, platforms, and the door to the new level. I will upload later today an updated build.
It has more effort this time. I still feel like the platforms are off-synch and the platforms moving too slowly, thus leading to the death to the lava/eraser-essence/whatever you wanna call it is a bit unfair and BS. But yeah, it already has more to it than it did before, well done!